Environments
The Environments app surrounds the player with a 3D landscape. The windows stay where they are; only what is behind them changes. Three landscapes are built in, and they work the moment RoadVR starts — there are no image files to download or add:Alpine Lake
A lake with forest and snow-capped peaks.
Sand Dunes
Rolling dunes and rocks.
Lunar Surface
Craters under a black, starry sky.
For the player
- Environments app: pick a landscape from its preview, set how far it wraps around you with the Immersion slider, and go Back to the world.
- Control Centre (
F6): the same choice, an on/off button and the slider on the right-hand side. ESCwhile a landscape is up opens a small menu: Resume, Open map and Leave environment.
walkSpeed pulls the landscape back so the player can see
where they are going; standing still brings it back. Getting into a vehicle,
taking damage, dying or taking the headset off ends it.
While a landscape is up, widgets are hidden unless the player turns on
Widgets in an environment in Settings → Comfort, and windows cast no shadow.
Configuration
config.lua
table
The landscapes in the picker.
scene is one of alpine, dunes or moon.
Remove a line to take that landscape away; leave the list empty to switch the
Environments app off.id has to stay stable — it is what Spaces save to bring a landscape back.
An optional label replaces the name in the picker:config.lua
number
default:"0.85"
Where the Immersion slider starts when a landscape is picked. It decides how
far the landscape wraps around the player: at
1.0 it covers everything, lower
values leave more of the world visible away from the view direction.number
default:"1.4"
Metres per second. Walk faster than this and the landscape pulls back so the
player can see where they are going.
number
default:"700"
Milliseconds of standing still before it comes back.
table
Apps that may not be open while a landscape is up, by app id.Each of them puts something into the world rather than into a window — a
hoop, a lane, a board, a drone, the map table — and the landscape is exactly
what stands between the player and the world. An app that is only a window
has no reason to be listed: it sits in front of the landscape and stays
perfectly readable.It works both ways: opening one while a landscape runs is refused with a
notification, and starting a landscape closes the ones already open. Leave
the list empty to switch the rule off. Darts refuses to run in a landscape
even when it is not on the list.
Coming from panoramas
Before the built-in landscapes, the Environments app showed panorama images frompublic/environments/. That is gone:
- Entries with
image = '...'are ignored. A list made only of such entries falls back to the three built-in landscapes. Config.Environments.textureis no longer read.- An old
list = {}— which the panorama setup shipped with — now switches the app off. Replace it with the three lines above.
Troubleshooting
The app says no landscapes are enabled
The app says no landscapes are enabled
Config.Environments.list is empty. Add the built-in landscapes back — see
the configuration above.An app refuses to open while a landscape is up
An app refuses to open while a landscape is up
That is
blockedApps doing its job. Remove the app id from the list if you
would rather allow it. Darts is the exception and always refuses.The landscape keeps disappearing
The landscape keeps disappearing
The player is moving faster than
walkSpeed, or took damage. Walking pulls
it back until they stand still for resumeDelay; damage, a vehicle or death
end it.My widgets are gone inside a landscape
My widgets are gone inside a landscape
They are hidden on purpose. Settings → Comfort → Widgets in an
environment shows them again.