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Using garages

Opening a garage

Walk up to the attendant at a garage and press E, or use the target option when ox_target or qb-target runs. The key is a FiveM key binding: players can change it under Settings → Key Bindings → FiveM → Garage: open or park. Garages come in three kinds: car garages hold cars and bikes, boat garages hold boats, and hangars and helipads hold aircraft. A vehicle can only be parked in a garage of its kind.
The vehicle list of a garage
The list sorts your vehicles into sections: Use the search field and the All / Parked / Out filters to find a vehicle quickly. Vehicles you marked as favourites show a star; nicknames replace the model name. See Managing vehicles.

The vehicle page and the live preview

Tap a vehicle to open its page. While it is open, the vehicle itself stands on the garage’s parking slot with an orbiting camera, so you can look at it before you take it out.
The vehicle page with condition, mileage and performance
The page shows:
  • Condition: fuel, engine and body.
  • Mileage: the odometer and when the next service is due, see Mileage and service.
  • Performance: the installed upgrades, such as engine, brakes, transmission, suspension and armour.
  • Manage: rename, share keys, move, sell or give the vehicle, plus its activity log.
Preview controls: doors open, lights on
Preview controls sit at the bottom of the screen: drag to turn the camera, scroll to zoom, and use Doors and Lights to open the doors and switch on the lights.

Taking a vehicle out

Press Take Out. The vehicle spawns on the first free parking slot of the garage with its saved mods, fuel, engine and body health and, when Config.SaveDamage is on, its broken doors, windows, burst tyres and dents. You get the keys through your key script, and with Config.WarpIntoVehicle you are placed in the driver’s seat.
A slot counts as free when no other vehicle stands within Config.SpawnClearance metres. When every slot is blocked, you see “All parking spots are blocked.” and the vehicle stays parked.

Parking

Drive into the garage area, near the attendant or a parking slot, and press E. The vehicle is saved with its current mods, fuel, damage and mileage, then removed from the world.

Parking spaces

When parking spaces are limited (Config.SlotLimit, or slots on a garage), the list shows how many of your spaces are used. You can buy extra spaces in that garage, up to Config.MaxExtraSlots.
Buying an extra parking space

Missing vehicles

A vehicle that is out but no longer exists in the world, for example after a server restart, shows as Missing. You can recover it at any garage for Config.RecoveryFee. With Config.ReturnLostOnStart, missing vehicles return to their last garage on their own when the resource starts.

Paying

Fees for moving, recovering, extra spaces and services are paid from the accounts in Config.PayFrom, tried in order (bank first, then cash by default). Where the money goes is set in Configuration.