Halloween decoration
roadpark_halloween dresses the RoadPark for Halloween: a lit pumpkin arch behind the entrance, carved
pumpkin lanterns along the promenade, Halloween banners on 24 promenade lamps, 16 bats hanging in the trees and under the promenade lamp arms,
orange and violet string lights across the food lane, cobwebs on four stall roofs, three glowing carved
pumpkins on the sweets and drinks counters, a pumpkin patch with two scarecrows and a witch’s cauldron by the
fountain, a small graveyard with a tomb, candles, a cauldron and three engraved gravestones, hay and pumpkin
groups at all six rides and ghosts at the edge of the park.
The decoration needs
sv_enforceGameBuild 2944 or newer. On older builds the props from newer game updates
are skipped and reported once in the client console.Season
roadpark_halloween/config.lua
Season = 'auto' the decoration appears on 15 October and disappears after 2 November, every year.
The server checks its local date at start and every ten minutes.
Installation
Copyroadpark_halloween next to roadpark and start it after the map. Clients reconnect once after the
first install.
Performance
131 frozen local objects, created in batches when a player approaches the park and removed when the player leaves or the season ends. The own models switch to simpler detail levels with distance; their lights only burn at night.The decoration is measured on the park map and stall models of the same RoadPark release. Update
roadpark_halloween together with roadpark and the stall resources.