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Halloween decoration

roadpark_halloween dresses the RoadPark for Halloween: a lit pumpkin arch behind the entrance, carved pumpkin lanterns along the promenade, Halloween banners on 24 promenade lamps, 16 bats hanging in the trees and under the promenade lamp arms, orange and violet string lights across the food lane, cobwebs on four stall roofs, three glowing carved pumpkins on the sweets and drinks counters, a pumpkin patch with two scarecrows and a witch’s cauldron by the fountain, a small graveyard with a tomb, candles, a cauldron and three engraved gravestones, hay and pumpkin groups at all six rides and ghosts at the edge of the park.
The decoration needs sv_enforceGameBuild 2944 or newer. On older builds the props from newer game updates are skipped and reported once in the client console.

Season

roadpark_halloween/config.lua
With Season = 'auto' the decoration appears on 15 October and disappears after 2 November, every year. The server checks its local date at start and every ten minutes.

Installation

Copy roadpark_halloween next to roadpark and start it after the map. Clients reconnect once after the first install.

Performance

131 frozen local objects, created in batches when a player approaches the park and removed when the player leaves or the season ends. The own models switch to simpler detail levels with distance; their lights only burn at night.
The decoration is measured on the park map and stall models of the same RoadPark release. Update roadpark_halloween together with roadpark and the stall resources.