Skip to main content

FAQ

Another banking script also adds ATM and counter interactions. Stop it or remove its targets. Keep the resource that holds your society money running if your business accounts use it (Config.Business.Source = 'society').
Your inventory has no item metadata (for example the default ESX inventory), or Config.Cards.Item = false. Cards are then bound to the player, one per player. With ox_inventory, qb-inventory and other metadata inventories, cards are items and players can hold several. See Cards and ATMs.
Copy install/bank_card.png into your inventory’s image folder (ox_inventory/web/images/ or qb-inventory/html/images/) and restart the inventory.
The PIN was entered wrong too often. The card owner sets a new PIN in the Cards tab at a branch, which unblocks it.
On a standalone server there is no cash, so deposits and withdrawals are hidden. Transfers, cards, loans, invoices and standing orders work.At an ATM, deposits are hidden when Config.ATM.Deposit = false. For savings accounts, cash withdrawals at the counter need Config.Savings.CashWithdraw = true.
The checking account is the player’s framework bank money and can only be charged while the player is online. Installments and standing orders from it wait until the player is back.
The job must be listed in Config.Business.Accounts, and the player’s grade must be at least the view grade. The boss grade always has access. Players only see the business account of their current job.
The teller stands Config.Teller.Offset metres in front of the branch point, in the direction of its heading. Change the offset, or the heading (fourth value of coords) so it points from the player to the counter. Config.Teller.Enabled = false removes tellers.
Stand where players should stand at the counter, facing it, and add a line to Config.Branches with your coordinates and heading. See Branches.
Yes. Use the server exports: AddMoney, RemoveMoney, Transfer and CreateInvoice. Scripts that change the framework bank balance directly keep working too; with AddTransaction they can add a matching line to the history.
Check the server console for [road_banking] errors. oxmysql and ox_lib must start before RoadBanking, and OneSync must be on. Players also cannot open the bank while dead, cuffed or in a vehicle; you can change that in client/open.lua.
Still stuck? Open a ticket on our Discord.