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FAQ

The map data streams from RoadShop’s map service. Check that your server has outbound HTTPS access. The server console prints Map relay is unavailable, players load map data directly when your server cannot hand out map files; players then load them directly. Leave Config.AssetBaseUrl empty unless you use another map host. See Map data.
On purpose. 3D buildings load in built-up areas only, simple blocks from 4 km away and textured buildings from 900 m. Mountains and countryside look better and load faster as terrain with the satellite image.
Map files load the first time a player looks at an area and then stay in their browser cache (up to 1 GB). Your server also keeps each file after its first download, so the next players get it faster.
Up to about 1.3 GB per map version in road_pausemenu/cache/map/. The current and the previous version are kept; older ones are deleted automatically.
Set Config.PauseMenu = false. Esc then opens the GTA pause menu, and F10 or /roadmap still open the map.
Set Config.Minimap = false.
Players who changed the key, or who joined before you changed Config.MapKey, keep their own binding. They set it in the GTA settings under Key Bindings → FiveM. /roadmap always works.
The file must be inside public/ and the path in Config.Server.Logo may only use letters, numbers, /, _ and -, ending in .svg, .png, .webp or .jpg. Web addresses do not work. Without a valid logo the menu shows a compass icon.
GTA blips show up automatically. To carry their names, descriptions and radius areas across, add the blip integration line to that script’s fxmanifest.lua and restart it once. See Exports.
It breaks a rule and is skipped: the id may only use letters, numbers, _ and -, and the polygon needs 3 to 256 points with no crossing edges. See Territories.