FAQ
The map stays empty or keeps loading
The map stays empty or keeps loading
The map data streams from RoadShop’s map service. Check that your server
has outbound HTTPS access. The server console prints
Map relay is unavailable, players load map data directly when your
server cannot hand out map files; players then load them directly. Leave
Config.AssetBaseUrl empty unless you use another map host. See
Map data.Why are there no 3D buildings in the mountains?
Why are there no 3D buildings in the mountains?
On purpose. 3D buildings load in built-up areas only, simple blocks from
4 km away and textured buildings from 900 m. Mountains and countryside
look better and load faster as terrain with the satellite image.
The first map view takes a moment, later ones are instant
The first map view takes a moment, later ones are instant
Map files load the first time a player looks at an area and then stay in
their browser cache (up to 1 GB). Your server also keeps each file after
its first download, so the next players get it faster.
How much disk space does the server cache use?
How much disk space does the server cache use?
Up to about 1.3 GB per map version in
road_pausemenu/cache/map/. The
current and the previous version are kept; older ones are deleted
automatically.I want to keep the GTA minimap
I want to keep the GTA minimap
Set
Config.Minimap = false.F10 does not open the map for some players
F10 does not open the map for some players
Players who changed the key, or who joined before you changed
Config.MapKey, keep their own binding. They set it in the GTA settings
under Key Bindings → FiveM. /roadmap always works.My logo does not show
My logo does not show
The file must be inside
public/ and the path in Config.Server.Logo
may only use letters, numbers, /, _ and -, ending in .svg,
.png, .webp or .jpg. Web addresses do not work. Without a valid
logo the menu shows a compass icon.Blips from my other scripts have no name on the map
Blips from my other scripts have no name on the map
GTA blips show up automatically. To carry their names, descriptions and
radius areas across, add the blip integration line to that script’s
fxmanifest.lua and restart it once. See
Exports.A territory from config.lua does not appear
A territory from config.lua does not appear
It breaks a rule and is skipped: the
id may only use letters, numbers,
_ and -, and the polygon needs 3 to 256 points with no crossing
edges. See Territories.