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FAQ

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Look at your server console right after start. Every RoadPark resource with payments or items prints one line with what it found:
If a resource prints No framework found, running standalone, your framework started after RoadPark or is not running — start it before the RoadPark resources.

Installation

Nowhere. RoadPark has no license key step. Download it from the cfx.re Portal and start it.
No. RoadPark uses no database. Placements, leaderboards and prepaid claw games live in JSON files inside the resource folders and in server KVP. Only ESX users with the default inventory insert the item rows — see Inventory items.
ESX, QBCore, Qbox and standalone. The framework and the inventory are detected automatically.
No. ox_target is used by the games row when it is running; otherwise players press E.
Reconnect. Streamed map files are cached by the client, and copying new files does not reload them.If it stays broken, another map on your server replaces the same files of the Mirror Park construction site. Only one of them can run — see Map compatibility.
  • Is the resource started? A slot stays empty until its resource runs.
  • Is the slot set to false in roadpark/config.lua?
  • Check the server console for [RoadPark] <slot>: refused: <reason> or data/placements.json missing or invalid. In the second case, restore the bundled roadpark/data/placements.json.

Tickets

That happens when roadpark_tickets is not running, when no framework is found (standalone) or when a ride is set to tickets = 0 in roadpark_tickets/config.lua.
Chips are used as soon as the ride starts. They come back only when the player gets off before the start. A player who disconnects while waiting gets no refund.If roadpark_tickets was stopped while players were already seated, those refunds could not be paid — the server console lists them.
Add it to Config.Rides in roadpark_tickets/config.lua:
config.lua
The booth only sells chips when a framework is running. Check the [Bridge] line in the console.

Games and prizes

  • The item must exist in your inventory — see Inventory items.
  • Lucky Ducks keeps the prize at the booth for ten minutes when the inventory is full. Press E at the booth to collect it.
  • Claw Arcade keeps the prize in the chute. After two minutes it is added automatically; if the inventory is still full, it is lost.
  • Without a framework no item prizes are handed out.
Each booth pays money prizes out of the admission it has taken since the last restart. Right after a restart a booth may not have enough yet.
Their sounds need game build 2060 or newer. Set a newer sv_enforceGameBuild on your server.

Rides

The Highlander, the Grand Prix and the Ferris Wheel currently show German prompts and have no language option yet. All other RoadPark resources are English by default and can be switched to German.
No. Every ride runs by itself: players board, a countdown runs and the ride starts. On the Breakdance players can also take over the console.
Set Config.OperatorAce in roadpark_breakdance/config.lua to a permission name, for example 'roadpark.operator', and give it to your staff with add_ace.
No — the Highlander, the Grand Prix, the Ferris Wheel, the swing ship and the Himmelsflieger exist once per server. The Breakdance can be placed up to four more times (MaxEditorRides).
Both remember their park position. Stop roadpark_riesenrad and roadpark_autoscooter as well, or move them with their editors — see Placing attractions outside the park.
That is ShipImpact: whoever stands in the swing path gets hit. Set Config.ShipImpact = false in roadpark_swingboat/config.lua to turn it off.