Track Kit
Road Minigolf streams its own modular track kit: felt lanes with rounded walls and real cup holes, obstacles and two moving pieces. Every piece takes one of 16 colour themes. In the editor you find it in tab Props → category Track kit.Pieces
- Lanes
- Tee & cup
- Obstacles
Moving pieces
- Windmill: the sails turn in time with the network clock, so every player sees them in the same place. A sail pushes a ball out of its way.
- Loop: the ball enters in one channel and comes out in the channel beside it. Too slow and it rolls back or drops off. Players cannot walk through the loop.
Colour themes
Fairway, Ocean, Cherry, Grape, Tangerine, Lagoon, Bubblegum, Sunshine, Stone, Midnight, Sand, Mint, Coral, Royal, Forest and Arctic. B cycles the theme of the piece you are placing or the selected piece (Shift + B backwards). In quick build, B recolours the whole hole.Building with the kit
- Pieces lock onto open lane ends by themselves. The wheel picks the connector (turn left or right, flip a piece); X turns locking off and on.
- Placing a Tee or a Cup piece sets the hole’s tee or cup.
- Kit pieces stay level: only the heading turns.
- The course check lists open lane ends where the ball could roll off.
Course editor
Quick build, draw path and blueprint build whole holes from kit pieces
Prebuilt holes
Six complete holes are ready to place: tab Holes → Prebuilt holes → Place, then put it down with the crosshair. Tee, cup and par are set.
The prebuilt holes also open in the blueprint
as a starting point for your own.
Suggested par and play area
Quick build, drawn paths, blueprints and prebuilt holes without their own values get a suggested par and play area. Both stay editable in the Holes tab. Par: 2, plus one stroke for every full 6 m of lane beyond the first 4 m, plus one for every two of loop, windmill, tunnel and uphill ramp, at most 6. Play area: the farthest piece from the hole centre plus 4 m, at least 8 m.Change the formula
Change the formula
The values live in Add these lines after the
shared/defaults.lua and can be added to Config.Editor
in config.lua:config.lua
Config.Editor = { … } table, or put the keys
inside it.Other props
Besides the kit, the editor has a catalog of base-game and stunt DLC props in four categories: Lanes & ramps, Borders & walls, Obstacles and Decoration. WithConfig.Editor.allowCustomModels = true admins can also
type any model name.
- Models a game build does not have are hidden automatically.
Config.Editor.blockedModelsblocks model names you do not want on courses.Config.PropCataloginconfig.luais the catalog itself: add, remove or rename entries and categories.
config.lua
The ball rolls on every prop with the same raycast physics: slopes, ramps,
walls and drops all work. X snaps a prop flush against its nearest neighbour, which
makes lanes from stunt tracks or barriers piece by piece much easier.