Playing
Finding a course
Every published course has a start point with a marker (or an ox_target / qb-target zone) and a blip on the map./minigolfopens the course finder: every open course, nearest first, with holes, par, open lobbies, the course record, your own best and a waypoint button.- At the start point, E opens the course menu.
/mgmenuopens the menu of the nearest course start, or your lobby.
To open, join or start a game you have to stand at the course start
(
Config.Game.startDistance, 50 m by default) and be out of your vehicle.
Server owners can block players who are dead, cuffed or jailed through
hooks.The course menu
The menu also shows the entry fee and rewards (if the course has any), the time
limit per hole and your own statistics.
Lobbies
The host starts the game and can remove players. A lobby holds up to 8 players, and every player gets their own colour.Inviting players
- Invite nearby players from the lobby, or invite anyone with
/mginvite <server id>. - The invited player sees a prompt and accepts with Y or declines with Backspace, no menu needed. Players who are too far away get a waypoint to the course.
- Players near the course start are told when a new lobby opens there
(
Config.Game.announceLobbies). - Lobby members who walk away from the course leave the lobby automatically
(
Config.Game.lobbyLeaveDistance, 60 m).
Game modes
Everyone at once
Everybody plays their own ball at the same time. The fastest flow, and the
default.
Take turns
Classic rules: one player plays the hole out while the others watch. The
best score on a hole starts the next one.
Config.Game.turnIdleTimeout (90 s), and the host can skip an
idle turn after 30 seconds.
Lobby rules
The host can change the stroke limit, the time per hole and the aim guide, and can make the lobby private (invite only). A lobby with changed rules is marked unranked and stays off the leaderboard.The range the host may pick from is set in
Config.Game.lobbyRules
(3 to 15 strokes, 0 to 600 seconds per hole by default).Playing a hole
1
Hole intro
A short camera flight from the cup to the tee with a hole card: par,
length and the hole record. Skip it with E, Space or Backspace,
or turn it off in your settings.
2
Address the ball
Walk to your ball and press E. The player steps up beside the ball with
the putter.
3
Aim
Aim with the mouse, fine-tune with ← →, zoom with the wheel.
C shows an overview of the whole hole. The aim guide simulates the
real roll while you charge: slopes, ramps and walls bend the line, and it
ends in the cup when the putt drops. Courses can turn it off.
4
Shoot
Hold LMB or E to charge and release to hit. RMB or
Backspace cancels a charged shot.
Power control
Each player picks one in their settings. Server default:Config.Game.defaultPowerMode.
Rules and penalties
Each course can override the stroke limit, time limit and penalty in the
editor.
Out of bounds works in one of two ways, set per course:
- Play area: the ball is out when it leaves the hole’s play area (a radius around the hole).
- Lane only: the ball is out as soon as it comes to rest on ground that is not part of the course. The edge of the play area shows up when the ball gets close.
Shot feedback
Lip-outs, near misses, a last-stroke warning, a camera punch on full-power hits and a trail behind rolling balls in the player colour. Holes-in-one get a celebration, and the other players are told.Track kit obstacles
- Windmill: the sails block the tunnel in time with the network clock, so every player sees them in the same place. A sail pushes a ball out of its way.
- Loop: the ball only makes it round with enough speed and comes out in the channel beside the one it went in. Too slow and it rolls back or drops off.
During the round
Players near a running game see its balls and the putters of the players
(
Config.World.showBystanderBalls, needs OneSync).
Results and leaderboards
At the end, the results show your place, the course record, your personal best and the gap to your previous best, whether the round was ranked, and why a reward was not paid (if it wasn’t). Play again offers a rematch to the whole group; the offer stays as a prompt after closing the results.When does a round count for the leaderboard?
When does a round count for the leaderboard?
Solo rounds and lobbies with the course’s own rules count. Lobbies with
changed rules are unranked. Rounds flagged by the anti-cheat checks are
kept off the leaderboard by default (
Config.AntiCheat.skipLeaderboardOnFlag).Why did the leaderboard of a course start over?
Why did the leaderboard of a course start over?
When an admin changes the number of playable holes or the total par of a
course, its leaderboard and hole records start over. The old board is
archived, and rounds that were running on the old layout do not enter the
new one.
When are rewards paid?
When are rewards paid?
Only when the server owner set rewards, and only for rounds where every hole
was holed. The win reward goes to a sole winner only (ties get none). A
cooldown per player and course and a minimum round duration apply. Entry
fees are refunded whenever a game is cancelled.